1. Unreal Engine Basics
1.1 Course Preface
1.2 Unreal Engine Download
1.3 Understanding ACharacter through Game Demos
1.4 Understanding UObjects through Character Names
1.5 Understanding GName by Character Name
1.6 Getting Character Coordinates from the Root Component
1.7 3D coordinates to screen coordinates and plotting
1.8 TArray Structure
1.9 Getting Character Bones
1.10 Drawing Character Bone Names
1.11 Get character orientation
1.12 IsA function
1.13 ProcessEvent
1.14 StaticFindObject Explained
1.15 How to get the character array?
2. Unreal Engine Drawing
2.1 What is engine drawing?
2.2 GEngine
2.3 Finding GEngine via IDA
2.4 Finding GEngine through StaticFindObject
2.5 Finding Engine Drawing Hooks
2.6 Write Engine Drawing Framework
2.7 Write Virtual Table Hook Framework
2.8 Drawing Lines
2.9 Drawing Rectangles
2.10 Draw Circle
2.11 Drawing Text
2.12 Drawing Filled Rectangles
2.13 Calculate the size of the drawn text
3. Unreal Engine Reverse
3.1 GObjects
3.2 Using IDA to find GName
3.3 Using IDA to find GWorld
3.4 Using IDA to find GObjects
3.5 Finding ProcessEvent with IDA
3.6 Finding StaticFindObject with IDA
3.7 Generating an SDK for the game
3.8 Reimplementing the GName Algorithm
3.9 Finding Character Classes by Inheritance
3.10 Several Ways to Get Player Arrays
3.11 Getting Player Bone Coordinates
3.12 Getting Player Bone Names
3.13 Drawing Bones by Bone Name
3.14 Obstacle Determination Using Ray CALL
3.15 Drawing health
3.16 Draw Orientation
3.17 Drawing Names
3.18 Drawing 2D Rotating Radar
3.19 Drawing 2D Adaptive Boxes
3.20 In-Memory Self-Targeting
3.21 Smooth Self-Targeting
3.22 Out-of-body
3.23 Global acceleration
3.24 Character acceleration
3.25 High jump implementation
3.26 Transpose through walls
4. Unreal Engine Generation SDK Principle
4.1 Dumper source code to understand the generation of Enum
4.2 Dumper source code to understand the generation of Class
4.3 Dumper source code to understand the generation of Struct
4.4 Understanding Function Generation with Dumper Source Code
4.5 Repair Structure and Generate SDK
5. Basic anti-cheat bypass and decryption principles
5.1 Debugger check bypass
5.2 Return address check bypass
5.3 Mouseover check bypass
5.4 What is encryption? How to fight it?
5.5 Fighting GWorld Encryption
5.6 Fighting GObject Encryption
This course is pre recorded and our student gets 1 years of customer support which means if you have any coding or reverse question feel free to ask our teachers